The Chamber (game show): Difference between revisions

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===Main game===
===Main game===
Before entering the Chamber, the contestant was offered a [[United States dollar|$]]500 buyout to leave the game, which nobody took. To begin, the contestant was strapped into a chair, arms raised over the head. During the pre-game setup, a computer would choose whether the contestant would play against the "hot" or "cold" chamber.<ref name = Morrill>{{cite news|url = https://www.mentalfloss.com/article/71101/game-show-could-have-killed-its-contestants|title = The Game Show That Could Have Killed Its Contestants|work = [[Mental Floss]]|date = November 12, 2015|accessdate = September 6, 2021|last = Morrill|first = Jenny}}</ref>
Before entering the Chamber, the contestant was offered a $500 buyout to leave the game, which nobody took. To begin, the contestant was strapped into a chair, arms raised over the head. During the pre-game setup, a computer would choose whether the contestant would play against the "hot" or "cold" chamber.<ref name = Morrill>{{cite news|url = https://www.mentalfloss.com/article/71101/game-show-could-have-killed-its-contestants|title = The Game Show That Could Have Killed Its Contestants|work = [[Mental Floss]]|date = November 12, 2015|accessdate = September 6, 2021|last = Morrill|first = Jenny}}</ref>


===Rules===
===Rules===
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* The player could voluntarily end the game by saying, "Stop the chamber!"
* The player could voluntarily end the game by saying, "Stop the chamber!"


As each round began, one minute was put on the clock and questions were asked to the player, each worth $1,000 if answered correctly. If the game ended for any of the aforementioned reasons above, the money was cut in half. If the player beat the level, the game would go into stop down mode for ten seconds, allowing Schwartz to speak to the contestant and check his or her status, after which the conditions inside would intensify, and the game continued. The maximum amount of questions was not stated, but with six questions per level and seven levels, the potential top prize would be $126,000.
As each round began, one minute was put on the clock and questions were asked to the player, each worth $1,000 if answered correctly. If the game ended for any of the aforementioned reasons above, the money was cut in half. If the player beat the level, the game would go into stop down mode for ten seconds, allowing Schwartz to check the contestant's status, after which the conditions inside would intensify. The maximum amount of questions was not stated, but with six questions per level and seven levels, the potential top prize would be $126,000.


====Conditions====
====Conditions====
Line 55: Line 55:


==Production==
==Production==
The series was developed by [[Mike Darnell]], then head of alternative programming at Fox, in conjunction with [[Dick Clark Productions]].<ref name = Cowherd/> Darnell claimed he was inspired by ''[[Fear Factor]]'', which had debuted on [[NBC]] in 2001, and wanted ''The Chamber'' to emphasize the "visceral" effects the game had on the contestants, telling Bill Carter of ''The New York Times'', "I want to hear if they are in pain or suffering."<ref name = Carter2/> Preston Beckman, a fellow Fox executive, believed Darnell conceived and produced the show with the intent of leading viewers to wonder if "Fox might actually kill someone on television."<ref name = Carter3>{{cite book|title = Desperate Networks|last = Carter|first = Bill|year = 2007|isbn = 9780767927864|url = https://www.google.com/books/edition/Desperate_Networks/Vfmjs6w3SYQC?hl=en&gbpv=1&bsq=chamber|publisher = [[Crown Publishing Group]]}}</ref>{{rp|108}}
The series was developed by [[Mike Darnell]], then head of alternative programming at Fox, in conjunction with [[Dick Clark Productions]].<ref name = Cowherd/> Darnell claimed he was inspired by ''[[Fear Factor]]'', which had debuted on [[NBC]] in 2001, and wanted ''The Chamber'' to emphasize the "visceral" effects the game had on the contestants, telling Bill Carter of ''The New York Times'', "I want to hear if they are in pain or suffering".<ref name = Carter2/> Preston Beckman, a fellow Fox executive, believed Darnell conceived and produced the show with the intent of leading viewers to wonder if "Fox might actually kill someone on television".<ref name = Carter3>{{cite book|title = Desperate Networks|last = Carter|first = Bill|year = 2007|isbn = 9780767927864|url = https://www.google.com/books/edition/Desperate_Networks/Vfmjs6w3SYQC?hl=en&gbpv=1&bsq=chamber|publisher = [[Crown Publishing Group]]}}</ref>{{rp|108}}


The producers of the [[American Broadcasting Company|ABC]] game show ''[[The Chair (game show)|The Chair]]'', which also premiered in early 2002 and had previously been pitched to Darnell at Fox,<ref>{{cite news|url = https://journaltimes.com/fox-and-abc-doing-battle-over-game-shows-that-seem-almost-identical/article_090f9668-7cb2-5192-82da-03b4ca4f457b.html|title = Fox and ABC doing battle over game shows that seem almost identical|last = Bauder|first = David|work = [[Racine Journal Times]]|agency = [[Associated Press]]|date = January 13, 2002|accessdate = September 8, 2021}}</ref> sued over alleged similarities between the two programs, including contestants answering trivia questions in a high-stress environment with their vital signs monitored throughout. Fox countersued, claiming that the ABC program had sent producers to "spy on the set" of ''The Chamber''.<ref name = Chocano /><ref>{{cite news|url = https://old.post-gazette.com/tv/20020114owen0114p3.asp|title = Tuned In: Networks play 'sue you' game over 'Chamber' and 'Chair'|work = [[Pittsburgh Post-Gazette]]|date = January 14, 2002|accessdate = September 6, 2021|last = Owen|first = Rob}}</ref> In a 2007 book, Carter reports that Darnell did in fact conceive the show as a response to ''The Chair'', and that ''The Chamber'' was rushed into production in November 2001 after ABC beat out Fox for the rights to the other show.<ref name = Carter3 />{{rp|106–107}}
The producers of the [[American Broadcasting Company|ABC]] game show ''[[The Chair (game show)|The Chair]]'', which also premiered in early 2002 and had previously been pitched to Darnell at Fox,<ref>{{cite news|url = https://journaltimes.com/fox-and-abc-doing-battle-over-game-shows-that-seem-almost-identical/article_090f9668-7cb2-5192-82da-03b4ca4f457b.html|title = Fox and ABC doing battle over game shows that seem almost identical|last = Bauder|first = David|work = [[Racine Journal Times]]|agency = [[Associated Press]]|date = January 13, 2002|accessdate = September 8, 2021}}</ref> sued over alleged similarities between the two programs, including contestants answering trivia questions in a high-stress environment with their vital signs monitored throughout. Fox countersued, claiming that the ABC program had sent producers to "spy on the set" of ''The Chamber''.<ref name = Chocano /><ref>{{cite news|url = https://old.post-gazette.com/tv/20020114owen0114p3.asp|title = Tuned In: Networks play 'sue you' game over 'Chamber' and 'Chair'|work = [[Pittsburgh Post-Gazette]]|date = January 14, 2002|accessdate = September 6, 2021|last = Owen|first = Rob}}</ref> In a 2007 book, Carter reports that Darnell did in fact conceive the show as a response to ''The Chair'', and that ''The Chamber'' was rushed into production in November 2001 after ABC beat out Fox for the rights to the other show.<ref name = Carter3 />{{rp|106–107}}
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== Reception ==
== Reception ==
''The Chamber'' received negative reviews, with Carter reporting that the show caused "a critical outcry over subjecting people to what appeared to be torture for the entertainment of television viewers."<ref name = Carter/> ''[[The Baltimore Sun]]''{{'}}s [[Kevin Cowherd]] called the show "a sordid, putrid mess."<ref name = Cowherd/> In ''[[Variety (magazine)|Variety]]'', Phil Gallo described it as "a prototype for the joy-free gameshow".<ref name = Gallo/>
''The Chamber'' received negative reviews, with Carter reporting that the show caused "a critical outcry over subjecting people to what appeared to be torture for the entertainment of television viewers".<ref name = Carter/> ''[[The Baltimore Sun]]''{{'}}s [[Kevin Cowherd]] called the show "a sordid, putrid mess".<ref name = Cowherd/> In ''[[Variety (magazine)|Variety]]'', Phil Gallo described it as "a prototype for the joy-free gameshow".<ref name = Gallo/>


The series premiered to around ten million viewers in the United States, performing best among younger audiences, but had declined to 5.6 million by the third episode, when it had been moved to Friday nights.<ref name = Carter/><ref name = Carter2/> It was cancelled as Fox executives concluded that its declining viewership made it hard to justify continuing a show "that was generating so much hostile reaction."<ref name = Carter/>
The series premiered to around ten million viewers in the United States, performing best among younger audiences, but viewership had declined to 5.6 million by the third episode, when it had been moved to Friday nights.<ref name = Carter/><ref name = Carter2/> It was cancelled as Fox executives concluded that its declining viewership made it hard to justify continuing a show "that was generating so much hostile reaction".<ref name = Carter/>


One contestant, Scott Brown, passed through all seven levels of the cold chamber and answered twenty questions correctly; he won $20,000, more than any other contestant on the show. After his game however, he was hospitalized for [[hypothermia]], and sued Fox and the producers of the show. The lawsuit was settled out of court, and Brown was awarded an additional $100,000 for compensation.<ref>{{cite news|url = https://www.throwbacks.com/the-chamber/|title = How One Game Show Basically Tried To Kill Its Contestants|date = December 14, 2017|accessdate = September 6, 2021|work = Throwbacks}}</ref>
One contestant, Scott Brown, passed through all seven levels of the cold chamber and answered twenty questions correctly; he won $20,000, more than any other contestant on the show. After his game however, he was hospitalized for [[hypothermia]], and sued Fox and the producers of the show. The lawsuit was settled out of court, and Brown was awarded an additional $100,000 for compensation.<ref>{{cite news|url = https://www.throwbacks.com/the-chamber/|title = How One Game Show Basically Tried To Kill Its Contestants|date = December 14, 2017|accessdate = September 6, 2021|work = Throwbacks}}</ref>

Revision as of 19:57, 11 December 2022

The Chamber
GenreGame show
Directed byDon Weiner
Presented byRick Schwartz
ComposerDave Russo[1]
Country of originUnited States
Original languageEnglish
No. of episodes6[2] (3 unaired)
Production
Executive producers
Producers
Running timeapprox. 44 minutes
Production companyDick Clark Productions[2]
Original release
NetworkFox
ReleaseJanuary 13 (2002-01-13) –
January 25, 2002 (2002-01-25)

The Chamber is an American game show that aired on Fox in January 2002. The show featured contestants answering questions while strapped into a torture chamber, in which they were exposed to either very hot or very cold temperatures alongside other environmental extremes, such as high winds or simulated earthquakes.[1][3] After only three of its six taped episodes were aired, the series was cancelled due to low ratings and controversy over the show's content.[3]

Gameplay

Pre-game faceoff

To begin, two contestants (always one male and one female) were given a category by host Rick Schwartz. The contestants went back and forth, providing a single answer that fit the category, until one person either gave an incorrect answer, duplicated an answer, or took too much time. At that moment, the opponent could score a point by giving one more right answer.[1] The first to score two points in this way moved on to the main game.[1]

Main game

Before entering the Chamber, the contestant was offered a $500 buyout to leave the game, which nobody took. To begin, the contestant was strapped into a chair, arms raised over the head. During the pre-game setup, a computer would choose whether the contestant would play against the "hot" or "cold" chamber.[4]

Rules

Each player's goal was to answer as many questions, and to last in the chamber as long as possible. The player would be said to have won if they remained in the chamber, correctly answering questions through all seven rounds. Otherwise, the game could end in any of the following ways:[4]

  • Answering two consecutive questions incorrectly.
  • The player's "stress quotient" exceeding a predetermined "Danger Zone" threshold for 20 seconds. Viewers only knew that it was an equation that used blood pressure, heart rate and body temperature as variables. However, unlike ABC's The Chair, players were not penalized monetarily for exceeding their Danger Zone.
  • The show's medical staff could stop the game if they felt that the player would not be able to continue, or had been rendered unconscious from the stress. Neither of these happened, though one contestant, Jennifer Basa, nearly reached that point, and had to receive clearance from the show's medical staff in order to continue.
  • The player could voluntarily end the game by saying, "Stop the chamber!"

As each round began, one minute was put on the clock and questions were asked to the player, each worth $1,000 if answered correctly. If the game ended for any of the aforementioned reasons above, the money was cut in half. If the player beat the level, the game would go into stop down mode for ten seconds, allowing Schwartz to check the contestant's status, after which the conditions inside would intensify. The maximum amount of questions was not stated, but with six questions per level and seven levels, the potential top prize would be $126,000.

Conditions

If the winner could also manage to answer 25 questions or more correctly, the total winnings would be tripled. Additionally, that environment would be retired, and something new created. It was reported that plans for future chambers centered around themes such as water, electric (shock) or insects; Bill Carter of The New York Times wrote that the latter may have involved "500 flies" released into the chamber.[2][5]

Both variants of the chamber featured wind gusts of 40 miles per hour (64 km/h), air cannons periodically blasting toward the contestant with up to 140 miles per hour (230 km/h) winds, simulated earthquakes increasing in intensity, electrodes contracting the player's muscles, and oxygen levels gradually descending to 70%.[2][4][6]

In the hot chamber, the internal temperature also began at 110 °F (43 °C) and increased toward a maximum of 150 °F (66 °C).[2] The chair would begin to rotate back and forth at the second level, then up and down, through 270 degrees, and finally it would spin in complete circles. The player would also be surrounded by jets shooting flames around them.[2]

In the cold chamber, the internal temperature also began at 30 °F (−1 °C) and decreased toward a minimum of −20 °F (−29 °C). The player would occasionally be sprayed with water, causing ice to form on their body.[2]

Show format

For the first two aired episodes, there were three games played per hour. For the final episode, a fourth game was added to fill out the time. For the first two episodes, host Rick Schwartz was little more than a color commentator for the Chamber rounds; a male voice (Tony Rodgers) asked the questions, and a female voice (Karly Rothenberg) would let them know when the Chamber was transitioning into higher levels and shutting down. On the last-aired episode, Schwartz asked the questions as well as conducting interviews during the down time.

Production

The series was developed by Mike Darnell, then head of alternative programming at Fox, in conjunction with Dick Clark Productions.[2] Darnell claimed he was inspired by Fear Factor, which had debuted on NBC in 2001, and wanted The Chamber to emphasize the "visceral" effects the game had on the contestants, telling Bill Carter of The New York Times, "I want to hear if they are in pain or suffering".[5] Preston Beckman, a fellow Fox executive, believed Darnell conceived and produced the show with the intent of leading viewers to wonder if "Fox might actually kill someone on television".[7]: 108 

The producers of the ABC game show The Chair, which also premiered in early 2002 and had previously been pitched to Darnell at Fox,[8] sued over alleged similarities between the two programs, including contestants answering trivia questions in a high-stress environment with their vital signs monitored throughout. Fox countersued, claiming that the ABC program had sent producers to "spy on the set" of The Chamber.[6][9] In a 2007 book, Carter reports that Darnell did in fact conceive the show as a response to The Chair, and that The Chamber was rushed into production in November 2001 after ABC beat out Fox for the rights to the other show.[7]: 106–107 

The Chamber began taping at Hollywood Center Studios in late December 2001.[10][7]: 106  Sportscaster Matt Vasgersian was initially chosen to host, but objected to the show's content and quit, walking off set "in disgust" during a rehearsal.[5] He was replaced by Rick Schwartz, a sports radio host in Los Angeles.[10] During production, an incident occurred when the chamber malfunctioned and briefly left a contestant trapped inside the hot chamber, with crew members unable to either release them from the set or turn off the heating effects for "some moments," though they were freed without injury. Gail Berman, then the president of Fox, was on set at the time and greatly disturbed by the event.[7]: 108–109 

Being produced in parallel with The Chair, ABC and Fox competed to get their respective shows on the air first, with The Chamber ultimately premiering on Sunday, January 13, 2002, two days before The Chair.[11]

Reception

The Chamber received negative reviews, with Carter reporting that the show caused "a critical outcry over subjecting people to what appeared to be torture for the entertainment of television viewers".[3] The Baltimore Sun's Kevin Cowherd called the show "a sordid, putrid mess".[2] In Variety, Phil Gallo described it as "a prototype for the joy-free gameshow".[1]

The series premiered to around ten million viewers in the United States, performing best among younger audiences, but viewership had declined to 5.6 million by the third episode, when it had been moved to Friday nights.[3][5] It was cancelled as Fox executives concluded that its declining viewership made it hard to justify continuing a show "that was generating so much hostile reaction".[3]

One contestant, Scott Brown, passed through all seven levels of the cold chamber and answered twenty questions correctly; he won $20,000, more than any other contestant on the show. After his game however, he was hospitalized for hypothermia, and sued Fox and the producers of the show. The lawsuit was settled out of court, and Brown was awarded an additional $100,000 for compensation.[12]

References

  1. ^ a b c d e f g h i j Gallo, Phil (January 14, 2002). "The Chamber". Variety. Retrieved September 6, 2021.
  2. ^ a b c d e f g h i Cowherd, Kevin (January 24, 2002). "Contestants on Fox's 'The Chamber' aren't its only victims". The Baltimore Sun. Retrieved March 16, 2021.
  3. ^ a b c d e Carter, Bill (January 29, 2002). "THE MEDIA BUSINESS; Fox TV Pulls 'The Chamber,' A Reality Show (Published 2002)". The New York Times. p. C8. ISSN 0362-4331. Retrieved October 24, 2020.
  4. ^ a b c Morrill, Jenny (November 12, 2015). "The Game Show That Could Have Killed Its Contestants". Mental Floss. Retrieved September 6, 2021.
  5. ^ a b c d Carter, Bill (January 21, 2002). "Fire, Alligators, Maybe 500 Flies: Stay Tuned". The New York Times. p. C1. Retrieved September 7, 2021.
  6. ^ a b Chocano, Carina (January 31, 2002). "Beat me! Shock me!". Salon.com. Retrieved September 6, 2021.
  7. ^ a b c d Carter, Bill (2007). Desperate Networks. Crown Publishing Group. ISBN 9780767927864.
  8. ^ Bauder, David (January 13, 2002). "Fox and ABC doing battle over game shows that seem almost identical". Racine Journal Times. Associated Press. Retrieved September 8, 2021.
  9. ^ Owen, Rob (January 14, 2002). "Tuned In: Networks play 'sue you' game over 'Chamber' and 'Chair'". Pittsburgh Post-Gazette. Retrieved September 6, 2021.
  10. ^ a b Hoffarth, Tom (March 31, 2018). "Catching up with Matt Vasgersian: Even more Q&A where that came from — his no-Twitter policy, 'The Chamber' fiasco and Boo Radley's house in Universal Studios". Tom Hoffarth's The Drill. Retrieved September 8, 2021.
  11. ^ Adalian, Josef (January 10, 2002). "Fox moves up 'Chamber'". Variety. Retrieved September 8, 2021.
  12. ^ "How One Game Show Basically Tried To Kill Its Contestants". Throwbacks. December 14, 2017. Retrieved September 6, 2021.

External links