Search results

Results 1 – 20 of 15,755
Advanced search

Search in namespaces:

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • Thumbnail for Nintendo Entertainment Analysis & Development
    Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4...
    55 KB (2,455 words) - 13:38, 28 April 2024
  • Thumbnail for Nintendo Entertainment Planning & Development
    and other related entertainment software for the company. Nintendo EPD was established after merging their Entertainment Analysis & Development and Software...
    31 KB (1,848 words) - 15:50, 3 June 2024
  • Thumbnail for Entertainment
    Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but...
    135 KB (16,612 words) - 06:31, 11 May 2024
  • The Legend of Zelda: Ocarina of Time (category Nintendo Entertainment Analysis and Development games)
    Super Mario 64 and Mario Kart 64 for the Nintendo 64 by Nintendo's Entertainment Analysis & Development (EAD) division, for more than $12 million with a staff...
    114 KB (10,165 words) - 20:10, 28 May 2024
  • Thumbnail for Shigeru Miyamoto
    machines of the late 1970s to the present day. He managed Nintendo's Entertainment Analysis & Development software division, which developed many Nintendo games...
    136 KB (11,686 words) - 17:25, 30 May 2024
  • The Legend of Zelda: Twilight Princess (category Nintendo Entertainment Analysis and Development games)
    original on September 13, 2008. Retrieved September 10, 2008. Nintendo Entertainment Analysis & Development (November 19, 2006). The Legend of Zelda: Twilight...
    106 KB (9,862 words) - 19:26, 30 May 2024
  • The Legend of Zelda: The Wind Waker (category Nintendo Entertainment Analysis and Development games)
    Atsuko Asahi. While the game was developed in-house at Nintendo Entertainment Analysis & Development (EAD), high-resolution textures were produced with...
    96 KB (8,525 words) - 15:20, 27 May 2024
  • Thumbnail for Kensuke Tanabe
    joined Nintendo in April 1986. At first, Tanabe was part of the Entertainment Analysis and Development division. He directed the platform games Yume Kōjō:...
    9 KB (277 words) - 17:27, 24 May 2024
  • Super Mario Bros. (category Nintendo Entertainment Analysis and Development games)
    published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade...
    145 KB (14,033 words) - 23:37, 30 May 2024
  • from the original on 2021-12-03. Retrieved 2021-12-03. Nintendo Entertainment Analysis and Development (1986-02-21). The Hyrule Fantasy: Zelda no Densetsu...
    80 KB (7,634 words) - 07:40, 17 May 2024
  • Sony Interactive Entertainment are the most awarded publishers in this category, with five wins. Nintendo's Entertainment Analysis & Development division...
    23 KB (574 words) - 05:37, 12 April 2024
  • from the original on 2023-07-13. Retrieved 2023-07-13. Nintendo Entertainment Analysis & Development (November 23, 2011). The Legend of Zelda: Skyward...
    163 KB (16,351 words) - 14:15, 2 June 2024
  • The Legend of Zelda: Link's Awakening (category Nintendo Entertainment Analysis and Development games)
    the platform's capabilities. Other staff members of the Nintendo Entertainment Analysis & Development division joined him after-hours and worked on the...
    54 KB (5,499 words) - 07:36, 19 May 2024
  • The Legend of Zelda (video game) (category Nintendo Entertainment Analysis and Development games)
    year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include...
    65 KB (7,168 words) - 07:33, 19 May 2024
  • New Super Mario Bros. (category Nintendo Entertainment Analysis and Development games)
    original on November 13, 2012. Retrieved January 3, 2009. Nintendo Entertainment Analysis and Development (May 15, 2006). New Super Mario Bros. Nintendo of...
    37 KB (3,739 words) - 05:44, 27 April 2024
  • Super Mario Bros. 3 (category Nintendo Entertainment Analysis and Development games)
    and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Players...
    80 KB (7,855 words) - 16:19, 5 June 2024
  • Luigi's Mansion (category Nintendo Entertainment Analysis and Development games)
    video game. A year later, Luigi's Mansion was shown at the Electronic Entertainment Expo alongside the GameCube console. Development was led by Hideki Konno...
    54 KB (5,099 words) - 18:49, 26 May 2024
  • Thumbnail for Wii Sports
    Wii Sports (category Nintendo Entertainment Analysis and Development games)
    Katsuya Eguchi, who managed Software Development Group 2 at Nintendo Entertainment Analysis and Development. With the Wii, Nintendo desired to reach those who...
    77 KB (6,746 words) - 07:37, 20 May 2024
  • Super Mario World (category Nintendo Entertainment Analysis and Development games)
    introduces Yoshi, a ridable dinosaur who can eat enemies. Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka...
    62 KB (5,895 words) - 01:51, 18 May 2024
  • Animal Crossing (video game) (category Nintendo Entertainment Analysis and Development games)
    town tunes, or pattern designs. Players can collect various Nintendo Entertainment System games in Animal Crossing, which are playable via emulation. North...
    34 KB (3,480 words) - 01:13, 26 May 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)